GAMASUTRA - The Art & Business of Making Games

Gamasutra News
  1. "There†™s a big problem in indie games where everybody is just trying to remake their favorite games," says YIIK dev Andrew Allanson in this look at modern indie JRPGs. "We try to fight against that." ...

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  2. In this GDC 2018 talk, Riot Games' Jeffrey Burrell and Tash Elliott discuss the extensive research Riot Games has done to understand the underlying social values their players have across the world. ...

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  3. Two years after the perk was introduced to Amazon Prime members, Amazon has announced that it will be discontinuing its 20 percent preorder discount on physical copies of video games on August 28. ...

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  4. FuturLab, the studio behind 2D shoot-em-up game Velocity 2X, details the struggle of trying to find a publisher to sign a sequel despite millions of players having enjoyed the first game. ...

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  5. LA-based The Game Band is looking for a Platform/Build Engineer to create tools and systems to advance its in-development builds toward a polished, technical release across multiple platforms. ...

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  6. In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds. ...

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  7. Kickstarter darling Bloodstained: Ritual of the Night has been delayed into 2019 and is no longer coming to Sony†™s neglected handheld system. ...

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  8. At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store. ...

  9. Once again, Valve has beat out its own record-setting numbers from the previous year†™s event to launch its annual Dota 2 tournament with a record-breaking prize pool. ...

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  10. Between digital sales and units shipped, Capcom says that its most recent Monster Hunter game has moved 10 million copies across all platforms.  ...

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