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11 May 2026
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Which of these do you guys prefer?
submitted by /u/Itchy-Engine6605 to r/AssassinsCreedOdyssey [link] [comments]
These are literally all the outfits I’ve worn to my journey to level 99(atleast the ones that aren’t entire sets). Of them all, I wanna know which one of these you guys think overall looks the best.
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And they say this game doesn't have side ejects...
submitted by /u/ceskul to r/AssassinsCreedOrigins [link] [comments] -
I actually like how Resynced handles the hidden blade in combat.
submitted by /u/Training-Quantity318 to r/assassinscreed [link] [comments]
Not much to say really, other than I like it. I get why many people don't and that's fine. The finishers themselves look great from what I've seen, and the fact that it's used specifically for finishers really adds to the idea of it being this secret special weapon, and using it is something you have to earn.
Disarming enimies and picking up their weapons is a feature I'll miss far more.
- Database di Assassin's Creed IV
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Nothing will ever touch the lighting in Unity
submitted by /u/Cubegod69er to r/a:t5_2wmb0 [link] [comments] -
What are some of your AC hot-takes?
submitted by /u/Vicentesteb to r/assassinscreed [link] [comments]
Here are some of mine:
- AC I is better in almost every way to AC II.
I know alot of people think the opposite, but after having recently replayed both these games I feel like its so apparent.
First, AC I has significantly better game mechanics, the parkour is more deliberate and responsive. The combat is more difficult but also more in line with the game wanting you to run away, not forcing you to play really defensive due to bloated HP pools for enemies. The way that crowd blend works vs the notoriety system was a huge downgrade in movement across the cities, with you needing to pay 0 attention to what guards were doing.
Second, the gameplay itself also suffers in my opinion, while the mission variety in AC II is good and we get some cool set-pieces, basically every assassination mission is completely on-rails and scripted, there is very little room to do what you want based on the information the game gives you. AC I through its investigations and open nature of the assassinations allows you to tackle them in any way you want, with players paying more attention having easier routes or more information. Only 3 assassanations in AC I are scripted being Talal, Maria Thorpe and Robert de Sabre.
Finally, the Templars in AC II are a complete shambles, misunderstanding entirely what their point was in AC I, and nothing suffers more from this than the confessions. AC II Templars have nothing to say, because they aren't interesting, they aren't complex, they aren't trying to help the world in a twisted way, they simply want power and control, devoiding them of anything to say or add to the narrative. They are just characiture villains that completely destroy the interesting nuance between the 2 factions in AC I and its something that permeates every game except AC Revelations and AC III.
- You can have a great AC story without Assassins.
While it hasn't happened yet in my opinion, as I'm not a huge fan of Odyssey's or Valhalla's stories, the point of the games is the Creed of the Assassins, that is their beliefs, why they do what they do and the contradictions/issues which arise in their fight with the Templars. That means that you do not need to explore the Creed from the perspective of a Templar or an Assassin, you can do it independently.
For example, for the vast majority of Black Flag, a game thats pretty much entirely about the Creed in a way no game has been since AC I, you are a bystander to the conflict, yet by putting the perspective of a Pirate and how Edwards interacts with Mary, we gain so much information about the nuances of the Creed. On paper, a Pirate and an Assassin are pretty much the same, but the purpose and the conviction they lead in life is what separates them. Edward's misunderstanding of "Nothing is True, Everything is Permitted" is fantastic and gives more depth to that discussion.
Valhalla also does something similar with some great codex pages and Desmond moments, but those are not central to the game and completely misable so that's why it fails in my opinion. In theory, a Viking could easily add interesting and diferentiating perspective to the Creed.
- AC's lore has been constantly retconned since day 1.
This is a criticism I see, especially of the RPG trilogy, but there has been constant retconning of the lore since the very beginning.
Things like the Assassin's pre-dating 1090, from AC II with the statues or AC Revelations when Ezio says his order has existed for thousands of years, are just wrong with the way that the order was presented to us in AC I.
Lucy being a Templar double-agent was something clearly added after the fact and not thought of in AC I either.
Desmond not knowing what Abstergo is in AC I despite the Farm sections showing us how he was raised and knew well what the Assassins and Templars were.
Retcons are not exclusive of the RPG trilogy and are issues that arise simply because AC I was not made as a game that would have a sequel, it was suppossed to be entirely self-contained.
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Some pics of my latest playthrough
submitted by /u/Jaded_Ship_9948 to r/AssassinsCreedOrigins [link] [comments] -
Abstergo's employee handbook is literally Templar blueprint
submitted by /u/lytblu26 to r/assassinscreed [link] [comments]
I know it's definitely on purpose from the writers. I just find this awesome and disturbing at the same time, so I decided to take a bunch of screenshots as I played through the game and piece together the employee handbook. I love the modern day so much!
This is Assassin's Creed Black Flag modern day employee handbook
WELCOME TO THE TEAM
Congratulations on making the bold step towards the best years of your career!
Abstergo Entertainment has a fresh outlook and a unique way of working.
With so many possibilities for growth, it can be overwhelming at first. But we're here to help you get settled in and down to work...the work of following your dreams!
A NEW KIND OF ENTERTAINMENT
Inspiration strikes at unexpected times, in unusual places.
We got our start as the entertainment division of a technology company, Abstergo Industries, where research into genetic memory (more on that, later!) led to captivating, enthralling surprises
Today, with a wide range of transmedia offerings, from games to books, films and comics, we're more than just an entertainment company. We like to think of ourselves as a history company, built on science. Now those are some good genes!
YOUR ROLE
We go out of our way to recruit the most talented people from all walks of life--innovators, producers, good listeners who always seem to know what we need a moment before we do
You should feel at home in your Animus Workstation to explore history with the thoroughness you crave--and we expect! Who knows, maybe you'l uncover a past technology to the benefit of future generations, unearth evidence of a secret society, break a few codes, or make an astounding connection between mysterious documents.
This could be the beginning of something beautiful. Or shocking Or evocative. It's all there in history, and the secrets of humanity are at your disposal, thanks to the genetic memories we put in your hands
FITTING IN
At Abstergo Entertainment, we understand the power of knowinc where you belong. That's why we've designed an ironclad hierarchy that leaves the organization to us, so you can do what you do best: research and create to your heart's content. No need to worry about getting ahead; we'll take care of that for you!
PRACTICALLY SPEAKING
HOURS
Your work hours are from 8:30 am to 5:30 pm, but feel free to start as late as 10:00, and don't be surprised if you get so absorbed in history, you sometimes forget to go home!
VACATIONS
Evervone needs a breather once in a while. Your first week off will come after 3000 hours in the Animus or a year at Abstergo Entertainment-- whichever comes first. It's going to fly by!
BENEFITS
We have the best life insurance plan in the business, and that's just the start!
FOOD AND COMMON AREAS
You'll find everything you need for a healthy, energized work life right at your fingertips. Check the atrium for evervthing from fresh sushi, to organic, direct trade coffee. Yum!
BUILDING SECURITY
Your communicator will give you access to the areas you need.
DIVERSITY AND GENDER EOUALITY
Abstergo Industries and Abstergo Entertainment recognizes the fundamental benefit to humanity of striving to include the best minds from around the world and across society. If you have ideas for reaching and engaging new contributors from under-represented segments, you are encouraged to contact HR.
NON-DISCLOSURE
You are free to trumpet your enthusiasm and loyalty to Abstergo Entertainment on social media. Heck, shout it from a rooftop if you need to.
But remember, unless specified, the following information must not be shared: Project details, their titles, launch dates, themes, characters, settings, and all other identifying traits, the physical layout of Abstergo Entertainment and Abstergo Industries campuses, and the makeup of teams, in cluding immediate colleagues supervisors, reports, and their project status, mentions of any technologies, partners, affiliates, retailers, wholesalers, anc allusions to the details of sales reports or bonus structures, must not be shared. For the protection of marketing and media schedules and potential loss of data, employees are encouraged not to travel with work, but in cases where it cannot be avoided are advised to use laptops, tablets and communicators only in approved Abstergo hotels and meeting rooms, never in public or in un-vetted spaces.
This was not in the employee handbook but it was in Assassin's Creed Rogue modern day
On rare occasions VIPs from Abstergo Industries may be on site. They may impose on you certain requests for information or services that you feel may not fall under your jurisdiction or mandate
Abstergo Industries VIPs are to be obeyed without question or hesitation. Failure to do so will result in disciplinary action and possible termination.
Should you find a communicator anywhere in the building, we recommend that you collect it and identify its owner. While the owner will face consequences for losing it, it is a mistake they will only make once.
This was in Assassin's Creed Origin modern day it was part of their new employee handbook
Abstergo Corporation NDA
Employee will perform services for ABSTERGO INDUSTRIES that may require ABSTERGO INDUSTRIES to disclose condifential and proprietary information to EMPLOYEE (Confidential Information is information of any kind, nature, or description concerning any matters affecting or relating to EMPLOYEE's services for ABSTERGO INDUSTRIES, the business or operations of ABSTERGO INDUSTRIES, and/or the products, drawings, plans, processes, Animus experience, or other data). The EMPLOYEE agrees as follows
EMPLOYEE will hold the Confidential Information received in strict confidence and shall exercise an extreme degree of care to prevent disclosure to others.
EMPLOYEE will not disclose or divulge either directly or indirectly the Confidential Information unless first authorized to do so in writing
EMPLOYEE will, upon request or upon termination, deliver to ABSTERGO INDUSTRIES any drawing, notes documents, equipment, and material received from ABSTERGO INDUSTRIES or originating from its activities for ABSTERGO INDUSTRIES.
ABSTERGO INDUSTRIES shall have the sole right to determine the treatment of any information that is part or project specific received from EMPLOYEE, including the right to disclose the same without prior patent applications to file copyright registration in its own name or to follow any other procedure as ABSTERGO INDUSTRIES may deem appropriate.
ABSTERGO INDUSTRIES reserves the right to take disciplinary action, up to and including termination and memory removal, for violation of this agreement.
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Phobos
submitted by /u/Dokken77 to r/AssassinsCreedOdyssey [link] [comments] -
What is you guys most hated optional objective from the games?
submitted by /u/TheCrustizTV to r/assassinscreed [link] [comments]
Starting in ACB, there were optional tasks inside of missions that you needed to complete to get 100% sync for said mission; so I'm wondering which one, out of every one in each game, do you guys hate the most.
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