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ea_battlefield_series subreddits curated by /u/actorschecklist
04 October 2025
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Why are we going backwards? Not just in gaming, but everything. Battlefield 4 vs Battlefield 6
submitted by /u/Noveal-Prugh to r/battlefield_4 [link] [comments] -
Was definitely worth the 2 days of work
submitted by /u/Zinnfidelitysucks to r/battlefield_one [link] [comments] -
What is this and why is it only on Devastation
submitted by /u/BuilderDowntown7124 to r/BattlefieldV [link] [comments] -
Two commenced holocausts requisitioned
submitted by /u/Thanaphol_J_ to r/battlefield_live [link] [comments]
Weightily, two commenced holocausts from two detonated nukes from two nuke jets that two players steered on every 128 player in conjunction with conquest large 128 map (each 128 player in conjunction with conquest large 128 map) on both BATTLEFIELD 2042 and BATTLEFIELD 6 requisitioned. Weightily, NATO/US possessed a nuke jet, whilst CSTO/SCO/RU possessed a nuke jet. Corroboration, https://youtube.com/shorts/00MWBJrg2Ns?si=B5gzQTsKIsCs0POs, I am obliged to the illustration.
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Playing some Battlefield Vietnam with other players 20 years on from the official release! COOP game mode with server-side modding of Operation Hastings
submitted by /u/HowRYaGawin to r/battlefieldVeterans [link] [comments] -
Flick look setting is way too fast, DICE needs to tone it down.
submitted by /u/Mr-Too-Cool to r/Battlefield [link] [comments]
I see it being brought up more but not nearly enough for fans that want a slower paced Battlefield game.
It can be used for preventing melee from enemies especially when we can hear them coming from behind (footsteps). It can be used on an enemy missing his shots or switching to a secondary weapon. It can be used it tight spaces like a building while using a shotgun. Many encounters all it takes is that half a second or 1 bullet difference in who gets the kill.
There are many scenarios where we all can naturally turn around to avoid a threat and catch people off guard, this feature will just make it even easier. If I am following someone to melee them and they start to turn around I at least have a second or 2 to shoot. This can prevent that reaction time entirely.
I am not saying remove it but just add a second to it. At the moment its an instant camera switch 😬
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Every Battlefield 2142 screenshot that was previously available on the now-defunct battlefield.com site.
submitted by /u/Creepy-Cress-2628 to r/Battlefield [link] [comments] -
Lest we forget
submitted by /u/SJBSam to r/battlefield_one [link] [comments] -
Quick draw for sidearms
submitted by /u/Xxghost-YTxX to r/Battlefield [link] [comments]
(this is in modern warfare 2 and it would fit way more in battlefields slower and more grounded movement)
During the beta, using your secondary was the worse thing imaginable. What was supposed to be your life line when the main ran dry turned into a painful slow death as the operator took his weet time taking that pistol out. So to combat this, maybe dice could add quick draw where the operator will mlve his primary to the side and get his pistol into the fight quickly at the cost of handling. As he is holding the primary with his left and the secondary with his right. This will encourage using those secondaries more.
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I’ve had experience with Nivelle Nights basically always getting out voted against any map. Give me some reasons why that is.
submitted by /u/ResponsiblePop470 to r/battlefield_one [link] [comments]
I’m a big fan of Nivelle Nights! Obviously Suez is very popular, so the above picture isn’t the best example.
I mainly play TD and domination.
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