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14 January 2025

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14 January 2025

  • The wife and I celebrating our 100th Win together. 😊

    She’s the one dressed like a bush even though she “swears” they are bullet magnets for her. 😂

    submitted by /u/dieseljester to r/PUBATTLEGROUNDS [link] [comments]
  • Jousting
  • Patch Notes - Update 33.2

    Official post (pubg.com)

    33.2 Highlights

    https://preview.redd.it/oz0kk71awwce1.jpg?width=1920&format=pjpg&auto=webp&s=80bf19a16e2a4339151e2f26d76162c31e960710

    Live Maintenance Schedule

    ※ The times shown below are subject to change.

    • PC: January 15, 00:00 - 08:30 (UTC)
    • Console: January 23, 01:00 - 09:00 (UTC)

    Map Service

    ※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.

    Schedule

    https://preview.redd.it/77ckdpkmvwce1.png?width=667&format=png&auto=webp&s=54920768934439bf761b0ea02869fa16e6ebbb31

    Live Server - Featured Map

    • Sanhok
      • Selectable in all regions during Week 1.
      • Offers the same party types and perspectives as Normal Match.

    Live Server - Normal Match

    Map Select Regions (AS, SEA)

    https://preview.redd.it/kykdf7bnvwce1.png?width=666&format=png&auto=webp&s=ed7b678ffd8a3a434d931dd618021e2aafc4c18c

    Random Map Regions - NA, SA, EU, RU & Console

    ※ Rotations featuring Deston will have a 20% probability for each map. For Week 3, fixed and favored maps will each have a 22% probability and etc. maps will be 11% each.

    https://preview.redd.it/ge7gdoeyvwce1.png?width=664&format=png&auto=webp&s=ad516db00283977b1bb4f76d19f492ee7ebc0f99

    Live Server - Ranked

    • Erangel (25%) / Miramar (25%) / Taego (20%) / Rondo (20%) / Deston (10%)
    • The map service for Ranked is updated on a season-by-season basis.

    ※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

    World: Sanhok

    Loot Truck

    The Loot Truck is making a comeback in the revamped Sanhok! It's been updated to fit the new environment, so whether your memory is a bit hazy or you're seeing it for the first time, don't worry—we've got all the details for you below.

    https://preview.redd.it/4dsmnznzvwce1.jpg?width=1920&format=pjpg&auto=webp&s=cd7f86850f809088076adf00f94edd8a261c4c83

    • The Loot Truck offers players an additional way to loot items.
    • After the match begins, four Loot Trucks will spawn at designated locations and travel along predetermined routes.
      • The truck will stop operating when destroyed, and no new Loot Trucks will spawn.
    • Loot Trucks can be damaged or destroyed using weapons and throwables.
      • Loot Trucks take reduced damage due to their heavy armor, but attacking them from the sides deals increased damage.
    • When the Loot Truck takes damage, small or large lootable containers will drop.
    • Upon being destroyed, the Loot Truck will explode, granting access to its cargo hold.
      • The cargo hold contains a large amount of lootable gear.
    • The explosion deals significant damage within a 10-meter radius.
      • Players hit by the rear door blown off during the explosion may be knocked down or killed.
    • Available in Normal Match, Custom Match, and Arcade.
      • Does not apply to Team Deathmatch.

    Dev's comment: The Loot Truck, first introduced in Sanhok four years ago, returns with Update 33.2! Destroying the Loot Truck, which offers a new looting opportunity, will reward you with enough gear to fully equip your entire squad. You might also find special weapons from the Loot Truck, so keep a close eye on it. However, always stay alert when attacking the Loot Truck. Its heavy armor allows it to withstand significant damage, and you might not notice other teams approaching while you're too focused on the truck!

    Recall System

    We heard your feedback! The Recall system is coming to Sanhok with Update 33.2.

    https://preview.redd.it/z8rcjtj0wwce1.jpg?width=1920&format=pjpg&auto=webp&s=db2657207c38d0b9877e5009c00398747a67c5e4

    • Recall flights are available every 2 minutes and 30 seconds but will not appear from Phase 6 onwards.
    • Also applies to Custom Match.

    Miscellaneous

    • The shape of fences has been changed in some areas.

    Gunplay Labs: Aim Punch

    The enhanced aim punch system is now available in the Arcade. We'll also be conducting a survey later to gather player feedback on the changes, so let us know what you think!

    https://preview.redd.it/vycsyk81wwce1.jpg?width=1920&format=pjpg&auto=webp&s=19ade254e7361818d9e2af0e5731e1398b8ba296

    Schedule (UTC)

    • PC
      • January 22, 07:00 - February 4, 07:00
    • Console
      • January 30, 07:00 - February 11, 07:00

    Details

    • Map: Erangel
    • Perspective: TPP Only
    • Party type: Squad Only
    • Misc.
      • The spawn rates of firearms are increased.
      • A faster-paced Blue Zone is applied.

    ※ Arcade Points are not granted for Gunplay Labs: Aim Punch play sessions.

    Aim Punch

    Improved aim punch mechanics have been applied to all firearms, with varying levels depending on the weapon category.

    SRs

    • The highest level of aim punch is applied.

    Shotguns / SMGs

    • A high level of aim punch is applied.

    ARs / LMGs / DMRs

    • Feature a low level of aim punch, with 7.62mm ammo demonstrating stronger aim punch than 5.56mm ammo.

    Other Weapons (Handguns, Crossbow, etc.)

    • A very low level of aim punch is applied.

    Dev's comment: This update's Gunplay Labs features improved aim punch mechanics. Aim punch, which refers to the impact applied to opponents when they are shot, has been improved based on the characteristics of each weapon and the current weapon balance, resulting in different aim punch values for each weapon category. For this Gunplay Labs, we've also implemented a faster-paced Blue Zone and increased weapon spawn rates, reflecting feedback from the previous Gunplay Labs: SMG Rebalance. In Gunplay Labs: Aim Punch, you'll get an early look at the aim punch improvements, which are planned for a future update across all modes. Please note that details may be fine-tuned based on gameplay data and player feedback gathered through surveys, so your participation is greatly appreciated! For more information on the aim punch changes, stay tuned for the upcoming Gunplay Dev Letter.

    Crafter Pass: Spring Fest 2025

    https://preview.redd.it/8gsny6l4wwce1.jpg?width=1920&format=pjpg&auto=webp&s=d5fae7a7dbf45270d273ddad0323a6c30f7ebdff

    A new Crafter Pass is prepared for the first festival of the year. Read more details on the upcoming Spring Fest 2025 announcement!

    Workshop

    Introducing the new Progressive weapon skins and Chromas - craftable only through Special Crafting at the Workshop! Check out the full details on the Spring Fest 2025 announcement.

    Special Crafting Closing Date (UTC)

    ※ The Special Crafting - Spring Fest 2025 tab will be accessible only until the following dates. Make sure to use up your Tokens before the closing date!

    • PC
      • March 17, 00:00
    • Console
      • March 25, 00:00

    Mastery Medal

    We've improved the Mastery Medal UIs to make it easier to check out your medal status.

    https://preview.redd.it/dzv9srf5wwce1.jpg?width=1920&format=pjpg&auto=webp&s=7eb43e67975a2d068ad34fc1aaca8f18b98fdc1d

    • On the Career - Medals page:
      • The number of medals you own is now displayed by tier.
      • Each medal's description now shows the percentage of players who own that medal.
      • The 'Edit Profile' button has been moved to the bottom-left corner.
    • On the Career - Overview page, the 'Last Medal Earned' section has been changed to a 'Medals' section.
    • (PC) You can now view medal names and descriptions on the End of Match screen.

    Custom Match

    • Hot Drop mode has been added.

    Lobby

    • A new lobby music, "New Year 2025," has been added.

    Miscellaneous

    • The Brightness setting in Settings - Graphics - Basic now only applies to the gameplay environment and no longer affects the brightness of the lobby.
    • The brightness level of the entire lobby, including all menu screens, is now unified to maintain a consistent brightness at all times.

    UX/UI

    • A 'Panzerfaust' tab, which appears when you own a Panzerfaust skin, has been added to the Misc category on the Customize - Weapons - Skins page.
    • The description for the 'Brightness' setting on the Settings - Graphics - Basic page has been updated.

    Performance

    • Improved some hitching and frame drop issues that occurred while players were moving in the Sanhok map.

    Bug Fixes

    Gameplay

    • Fixed an issue where the player's Blue Chip location is not displayed on the Minimap and World Map when spectating a teammate after death.
    • Fixed an issue where items cannot be transferred in the specified quantity when using the Arabic language setting.
    • Fixed an issue where the animation plays abnormally after equipping and immediately unequipping the Panzerfaust.
    • Fixed an issue where changing preset slots more than twice in certain situations prevents joining group emotes.
    • Fixed an issue where firearms could be used while on a Zipline or Ascender.
    • Fixed an issue where the clan tag of a player with Streamer Mode enabled is visible to teammates when using Radio Messages.
    • Fixed an issue where an Energy Drink skin is applied to the Energy Drink on the ground when attempting to pick it up with a full Inventory.
    • Fixed an issue where the revive animation does not cancel if a teammate dies to the Blue Zone while being revived inside it.
    • (PC) Fixed an issue where stackable items can exceed the maximum storage capacity when transferred from the Tactical Pack to a vehicle trunk.
    • (PC) Fixed an issue where characters overlap on the Inventory screen when respawning while spectating a teammate.

    World

    • Fixed collision, texture, performance, and some other general Sanhok, Karakin, and Vikendi issues.
    • Fixed an issue where characters get stuck on a specific cliff in Sanhok.
    • Fixed an issue where the explosion sound plays abnormally when using the C4 to destroy buildings in Sanhok.
    • Fixed an issue where characters collide with destroyed walls or floors in certain situations in Sanhok.

    UX/UI

    • Fixed an issue where the icon sizes for the Micro UZI skins are inconsistent on the Customize - Weapons page.
    • Fixed an issue where the icon sizes for the P90 skins are inconsistent on the Customize - Weapons page.
    • Fixed an issue where the item acquisition source is not displayed in the Notification Center.
    • Fixed the display error of the BP Boost item expiration notification.
    • Fixed an issue where the recall flight UI is not displayed on the World Map under specific circumstances.
    • Fixed an issue where the match records of party members are not displayed for players who move to the End of Match screen first.
    • (PC) Fixed an issue where clicking the 'Reputation Level Up' popup does not redirect to the Reputation Level page.

    Items & Skins

    ※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

    • Fixed the clipping issue when equipping specific Female Faces with the NieR:Automata - 9S's Combat Goggles.
    • Fixed an issue where the upper body turns transparent when the female character wears the ZERO-G Light Grade Top and certain outerwear together.
    • Fixed an issue where decorations are displayed abnormally when wearing the W.I.A Purple Bunny Leg Warmers.
    • Fixed the clipping issue when wearing the Demon Thrall Pants and certain tops together.
    • Fixed an issue where the waist becomes transparent when wearing the Demon Thrall Pants with certain hoodies.
    • Fixed an issue where the weapon inspection function does not work at a specific level for the [PROGRESSIVE] Neon Dream - AUG skin.
    • Fixed an issue where the tail of the Bunny Bandit Shorts is displayed abnormally.
    • Fixed an issue where the legs turn transparent when the female character wears the Snow Angel Boots and certain pants together.
    submitted by /u/Kruskay to r/PUBATTLEGROUNDS [link] [comments]
  • War of the Gliders. this is the most fun and cool moment in pubg for me
  • "They messed up their flare, I'm gonna steal the BRDM from them"
  • My Teammate Ruined My Dinner
  • When In Doubt, Pull The Pan Out!
  • Picked up the new Nerf Panzer last night 😂
  • overthinking

    i die a lot just due to me overthinking. sometimes about what the enemy will do and sometimes just thinking about how i'm going into a duel. am i crouched, will i miss, am i leaning.

    how do i combat this, do i play dm enough so i do these things without thinking about them?

    submitted by /u/happYiiNesS to r/PUBATTLEGROUNDS [link] [comments]
  • Remember that your trajectory is easy to predict when you jump.

 

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